FFXIV Data Center

First Look event for the upcoming Lightning Returns: Final Fantasy XIII

On Thursday, we brought you our policy in Square-Enix’s. Tonight, I’m throwing a more personal spin on the policy I provided before. Hit the jump for obscure references that I can only hope you will understand.
Lightning Returns
She shouldn’t be speaking to us. I believe we understand this already.
Disclaimer: The opinions expressed in the subsequent editorial are mine and might not represent those of the TFF Community, the other members of this Final Fantasy fansite community, or some other people noted in this report.
Let’s just jump right in, shall we? First, some necessary background. While many gamers were turned off by the linear gameplay, I enjoyed using a story compelling enough not to push, but to pull me as I moved through the chapters. Perhaps it took a bit long to give most gamers the room to feel as though they were in charge of their actions, but an addictive battle system and also adhesive story surely gave me reason to continue. And the ending… oh, the ending.
When FFXIII-2 was declared, I had been skeptical, but hopeful. I questioned how a sequel to XIII would be possible, and then- WAIT! Time paradox. Campy, possibly, but it was probably the only way. I really enjoy puzzles. Solving paradox loops completely qualifies. ffxiv data centres was addictive, and that I plowed through this game amongst other people throughout a week of holiday, although I still haven’t procured all endings (something which will be rectified before Lightning Returns). The helpful tweaks to the design system were welcomed with open arms, and the game didn’t disappoint, even winning back a few of my friends who’d been downtrodden by FFXIII.

FFXIV Data Center
But now we are… past statement of this inevitable cap of this trilogy. Understanding that FFXIII-3 Lightning Returns: Final Fantasy XIII could come into eventual existance, I had quite affordable expectations for what we would see.
Then came the screenshots. With no UI overlay, it seemed like a action-packed thriller. That is cool… perhaps… not really. Video surfaced. The first trailer showed glimpses of UI, hinting that the game might not be a button masher, but the clips were so miniscule it had been hard to actually tell. Character motion seemed like Assassin’s Creed (maybe not a bad thing), but stressed me that the entire game could play in the same manner. I wasn’t okay with this.
The invitation. Again, I can’t thank Rob and the community staff at Square-Enix enough for their hospitality. Yes, I would really like to see LR:ffxiv data center split up close and in person… so I know whether I want to cry myself to sleep. In retrospect, if they had any idea how reluctant I’d become, they may have desired TFF to send an alternate representative.
Fortunately for Square-Enix, ” I know how to keep a neutral position. Luckily for me personally, I did exactly that upon entering that room.
Now, I’ll let you know the story of just one little press junket completely changed my perception, and I can’t wait for this game to get there.
Lightning Returns Screenshot
Lightning is here in order to absolve me of my hesitations.
Regardless of the way the event turned out, I was enthralled to have the chance to sit in an area with names such as Kitase and Toriyama. Being able to share this moment with agents and leaders of the fellow fansites was even more brilliant. I overheard a little tidbit if we were exiting the room regarding the way the fansite questions were much better compared to those asked by the general press. Must be something about all that passion (and furthermore, knowledge) we have.
The event started with the introduction, followed by this shiny”new” extended trailer which found its way to YouTube the next day courtesy of Square-Enix. Say what you may about the visualization, but keep in mind that it’s a historical build and also the Final Fantasy teams are always about remarkable appearances. I was a little hesitant after that trailer, even although the battle sequences were longer and that I could finally feel the little pauses in the act. The finish of the trailer brought a moderate internal squee like I felt transferred by this name for the first time since its announcement.
The live hands-off demonstration that followed was all I needed. Sometimes, you would like to believe something can be useful, but nothing you read or watch or hear may bring one to feel great about it till you’ve seen it with your own eyes. Lightning Returns was similar to this for me.
Lightning Returns Lumina I can imagine the potential for this game.
I acknowledge that I am a avid fan of anything that allows me to personalize things. I purchase Sims games because I need to use the”kaching” cheat and build dozens of very distinct homes and toss them together into a single neighborhood. I don’t give a flip what Sims reside in them or what they do with their virtual time; I need to craft their reality and leave it at that. It took me an hour to start Dragon’s Dogma since I wanted my player character to resemble my FFXI character as closely as you can… and then equilibrium my pawn to be the perfect companion. I invest time in Forza games assessing the paint tasks and performance of the cars than I do really rushing them. Gran Turismo had me tweaking torque and camber for hours, searching for the ideal equilibrium. My true car flips its seats into a myriad of positions to suit my daily needs.
I’ve avoided Minecraft as I fear that I might not return to the physical universe should I ever venture in.
The”Wear” system, the Styles, and how it all integrates into a custom combat system (Amazing Active Time Battle) resembling a single-player paradigm shift… this is super cool. Watching Designs change at the center of battle – if you go watch the elongated trailer again and listen to the audio cue – and watching the way the ATB bars change supplied me with a much clearer aspect of the pure flow of combat. It helped immensely that the demo player actually ran out of ATB gauge in all 3 Styles at one stage, leaving Lightning weak. That specific moment was when LR:ffxiv world status no longer felt as though it was trying to be Devil May Cry, and began to feel as though it had been just a complicated, rapid FFXIII. This was very great.
Picking outfits? It is a beginning. Different costumes carry various attributes. I touched on this briefly in the First Appearance coverage. Viewing it in action is something different completely. Lightning’s sword changed – another ability was available for her to put to the face buttons. Her shield shifted; again, new choices arrived. Her garb? New choices again became accessible. Which four goes would I choose to put in those slots? How would I need Lightning to handle? If she mimic a Commando or a Ravager? Personally… when the game allows me to accomplish this, she’ll be the quintessential Red Mage, with all three armed Styles containing a little bit of everything so that I could speed myself throughout the a variety of ATB bars without ever running dry. One can dream – and it is this dream that has me excited. Oh, and while I know I mentioned you could customize the color of her costumes… I neglected to mention you have a full colour wheel to work with. ALL THREE COSTUMES COLOR-COORDINATED?! Yeah, probably.
Seeing the dodging and counterattacking in action was also beneficial. My main worry with this game was how it would manage itself in combat, and each last concern I had was dissipated on Wednesday. It is fluid, but not so fast it seems like a button-masher or a exaggerated collection of quick-time events. It seems good, and may only look better as it gets balanced via the manufacturing procedure.

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